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1.6.0 Released!

posted 25 Jan 2012 18:46 by Josh Bartlett

Trosnoth version 1.6.0 was released today. This version features a bunch of improvements including colour-coded grenades, an improved chat interface, and more balanced upgrade costs.

Trosnoth League

posted 20 Jan 2012 19:17 by Josh Bartlett

Some players have talked about getting a Trosnoth League up and running. This will involve regular games against other teams. For now, league games will be 4 players per team. Express your interest here: http://www.trosnoth.org/league-sign-up

New release: version 1.5.2

posted 22 Feb 2011 15:04 by Josh Bartlett   [ updated 22 Feb 2011 15:26 ]

This version is still compatible with other versions in the 1.5 series, but it fixes a few bugs and makes a few other minor changes.
  • Added another class of bot to the lobby.
  • Improved configuration options for Trosnoth authentication server.
  • Fixed a bug which resulted in a default vote being counted for each AI player during the votes for map size and game duration.
  • Fixed a bug which made the Technology Whiz achievement did not appear under player profiles on the server website.
  • Fixed a bug which resulted in dramatic lag on the authentication server under certain very specific conditions.

Trosnoth 1.5 released!

posted 20 Jan 2011 02:40 by Josh Bartlett

Trosnoth version v1.5.1 has now been released.  Find it at the download page.
  • New upgrades: machine gun, shoxwave, ninja. These replace the turret and phase shift upgrades.
  • You can now tell what upgrades a player has by looking at them (e.g. players with machine gunner and shoxwave have a visibly different gun, player with minimap disruption wears a radar hat).
  • New zone capture indicator on minimap: zones on minimap have coloured circle showing whether the zone can be captured or is in danger of capture.
  • Players can now mark zones on the minimap to draw the attention of team-mates.
  • Added practise mode (with bots) to menu.
  • Authentication server lobby now adds bots players to the game up to a certain minimum number of total players.
  • Authentication server now also runs a web server which displays player achievements.
  • Initial work on "Trosnoth core", a web-based menu system for Trosnoth that integrates with the authentication server web site.
  • When playing Trosnoth from the Trosnoth core, you now have the ability to add authentication servers other than the defaults.
  • Console output is quieter: only errors are logged unless a debug flag is given.
  • Some refactoring, including some efficiency gains.

v1.4.1: Bug fix

posted 17 Oct 2010 06:35 by Josh Bartlett

Playing some Trosnoth this evening, we noticed that the achievement graphics weren't showing up correctly.  This is all fixed in the newly-released version 1.4.1.  See the download page to get your copy now.

Trosnoth 1.4 is here at last!

posted 16 Oct 2010 20:06 by Josh Bartlett

Did I say "a few weeks time" in that last post?  Well better late than never.

After many weeks of hard work, we bring you Trosnoth version 1.4.  Those who came on UberTweak Spring 2010 will have seen a sneak preview of this version of Trosnoth, but for the rest of you, it's finally here for download.  Changes since version 1.3.2 include:
  •  Updated graphics.
  •  Zone tags are no longer permitted after the game is over.
  •  Grenade explosions now kill everything in their blast, rather than firing shots in all directions.
  •  Grenade can now be launched in any direction, and they bounce.
  •  If a long time has passed since the last zone tag, stars start appearing which can be collected to increase your star count.
  •  Updated physics: you can no longer fall through the floor at certain buggy map locations.
  •  Updated physics: if you press and hold jump while in the air, you will jump the moment you touch ground.
  •  Simplified mechanism for purchasing upgrades: you now select an upgrade with number keys, and press space bar to buy and use it.
  •  When you first join the game, your ghost is now placed closer to where there is action.
  •  Added a lobby mode between games, where players can vote on the settings for the next game.
  •  When connecting to a server in lobby mode, you automatically join the game.
  •  Players can change their nickname from the menu, but only during lobby mode.
  •  Added Trosnoth authentication servers - users can create accounts so that their statistics and achievements can be recorded against the unique player.
  •  Added achievements.
  •  Added some sounds (disabled by default).
  •  Changed default team names to Standardators and Defaulticons (from Blue Team and Red Team).
  •  Removed internet game discovery protocol in favour of games registering themselves with a central server.
  •  Disabled pirate theme (until such a time as bugs in the way themes work can be fixed)
  •  Various miscellaneous bug fixes.

v1.3.2 released!

posted 29 Aug 2010 00:45 by Josh Bartlett

Trosnoth 1.3.2 has now been released, with a few minor bug-fixes from version 1.3.1.  We're working hard to bring you some exciting major improvements for version 1.4 in a few weeks time.

v1.3.1: Stable

posted 16 Aug 2010 04:54 by Josh Bartlett

This latest release reintroduces statistics and replays into version 1.3, and fixes a few bugs.  Check it out on the download page.

v1.3.0: unstable

posted 2 Aug 2010 03:07 by Josh Bartlett

Today we've released version 1.3.0 of Trosnoth.  We've made significant changes to the game, many of which are changes to the internal architecture.  As a result of these changes, there are still some issues that we're working to resolve, but we thought we'd release this version as "unstable" so that you can have a play with the latest features.  Check it out at the downloads page!

v1.2.2: Bugfix release

posted 22 Jul 2010 18:01 by Josh Bartlett

Today we've released Trosnoth version 1.2.2 which fixes the mouse drift which some users have been seeing.  See the download page to get this version.

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